SOUND FOR GAMES INTERACTIVE
SOUND FOR GAMES INTERACTIVE
Jamie Lendino is the principal composer for Sound For Games Interactive, a premier creator of sound effects and scoring focused on interactive media. He has created custom music, ambient soundscapes, and adaptive audio for some of the biggest mobile, PC, and console games in recent years, including both licensed and original IPs. He is familiar with all of the current delivery platforms, and works with project leads and programmers alike to create stellar-sounding audio--on time and on budget.
WELCOME
News
September 2009
Jamie is featured in a third book for the game industry, Game QA & Testing, by Luis Levy and Jeannie Novak. He discusses the implementation and testing process for integrating audio assets in games.
May 2009
New Web site and demo music are up--it’s been a while!
October 2008
Jamie has appeared in two of Aaron Marks’ new books, Game Audio Development and The Complete Guide to Game Audio, 2nd Edition. He said anyone looking to break into the industry should consider these must-buy resources--even though he’s ever-so-slightly biased.
July 2008
Jamie designed all of the sound effects for Electronic Arts’ Monopoly for the iPod. Venan Entertainment developed the game, while Apple and EA served as publishers. It’s available now for the iPod Classic, the 5G iPod, and the 4G iPod Nano from the iTunes Store.
December 2007
Jamie created all sound effects and music for SpongeBob's Atlantis Treasures, a mobile game published by THQ Wireless. It's available now from major cell phone portals.
The contents of this site, including all of the music samples, are copyright © Jamie Lendino or his clients, and are for demonstration purposes only. Any unauthorized duplication and/or usage is a violation of international copyright law. All rights reserved.